I recently graduated from a professional study programme in Parsons on virtual fashion design (utilizing Clo3D), which I’ve been undertaking for 1.5 years, spans around 4 courses (apprx. 600hrs in total including projects and learning hours).
My goal for undertaking this program is to bring depth to immersive experience design in fashion projects. I’m looking forward to exploring the interactive possibilities of combining Unity + XR + Fashion Design in the upcoming year and also:
Construct a virtual fashion photo/video shoot with animated avatars and garments
Implement a virtual fashion show for a capsule collection
Customize clothes for custom avatars
Create an immersive style advice usecase bringing brands - experts and customers together
Experiment with selling virtual designs online in various platforms
Create an on-chain linked digital + physical garment construction
Reach out to me to collaborate or exchange ideas.
2D and 3D GARMENT CONSTRUCTION
Creating + adapting patterns in 2D, then further constructing these patterns in 3D to reach a final state of virtual garment.
SEWING & SIMULATING CONSTRUCTIONS
Learning about different virtual sewing techniques to construct patterns correctly.
GETTING PRINT-READY
Preparing garments in conventions to fulfill physical printing, such as adding Annotations, notches, seam allowance, manual dart intakes and pattern symbols.
ZIPPERS, POCKETS, BUTTONS
Enhancing garments achieve desired realistic outcomes.
EXPERIMENTING WITH FULLNESS & DARTS TO CREATE COMPLEX STRUCTURES
Learning and practising possible combinations of darts and fullness. Following pattern explanations to achieve this.
EXPERIMENTING WITH AVATAR POSES AND STRUCTURE
Just some experiments below exploring different physique materials and poses for avatars to display garments on in a creative manner.
CREATING CUSTOM STRUCTURES & FIT
Where necessary, using 3D tools to draw and enhance 2D patterns to a particular style.
Adapting the garment to the avatar’s size and highlighting their features with further fitting.
SURFACE DESIGN, TRIMS AND HARDWARE
To enhance the depth of the garment style, edit textures, introduce displacement/normal/metallic maps, prints and embroidery. Depending on the desired style, using customized 3D objects and embedding them as hardware pieces.
EXPERIMENTING WITH ELASTICITY
Using tools like elasticity to bring further fit, movement and realism to the garment.
AVATAR STYLING AND ACESSORIES
Further adapting fashion avatars to create matching styles into created collections. Creating-adapting-registering accessories, animating a fashion show sequence to bring collections to life.
DIGITAL FASHION EDITORIALS
Still life images: HDRI and digital environments including special light setup and rendering settings for mood generation
Animated videos: Runway captures, Turntable animations
DIGITAL FASHION RETAIL ENVIRONMENT & ASSETS
Fashion Store Concepts
Custom Racks, Hangers, Display Cases
Folding digital garments to be display-ready
CREATIVE EXPLORATIONS USING AI
I also enjoy exploring different styles and creative directions by following up with the most recent updates in AI, using tools such as Midjourney & Runway